Also by this author: The Dream Traveler's Quest, Into the Book of Light, The Curse of Shadownman, The Garden and the Serpent, The Final Judgment, Millie Maven and the Bronze Medallion, Millie Maven and the Golden Vial, Millie Maven and the White Sword, Millie Maven, Play Dead
Series: The Lost Books #4
Published by Thomas Nelson on May 2008
Genres: Fiction, Christian, Suspense, Fantasy
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Deep in the mountains of Romania stands a fortress, and deep within that fortress lies a chamber. In that chamber, ruling the dead for over two thousand years, live one Shataiki bat straight from the bowels of the Black Forest. He seeks the final Books of History with which he will destroy the world.
But there are four who stand in the way.
The chosen are trapped in a new world of high technology and weapons of mass destruction. In the midst of chaos, they must find the last book before the Dark One can in this final test to save the world.
Beginning with the conclusion of Renegade, The Lost Books jump worlds through the Books of History to carry on the quest to find the three original Books of History hidden in this reality. Johnis and Silvie find themselves catapulted into an utterly foreign world—namely Las Vegas, Nevada, in the year 2033. The duo quickly get into trouble beginning with a hilarious scene where they figure out automobiles—known to them as Cherry Chevys—and it all goes downhill from there.
Johnis escapes death, but finds himself in jail, while Silvie takes just as drastic measures to save him. Luckily, they find that they are not without friends in this new world. Karas, known to this world as Kara Longford, made the crossing just minutes before Silvie and Johnis but has been on Earth for ten whole years. She has managed to work herself into a position of considerable influence and wealth, and has been using that power to help track down the books.
But Karas wasn’t the only one who crossed before Silvie and Johnis. The black bat called Alucard has brooded for over 2000 years in his lair in Romania, giving rise to awful myths and legend of creatures of the night. He too has been seeking the Books—for when all Seven are together—the rules that define reality can be broken and allow evil to triumph ultimately. It’s a race to the final Book, trickery and deception abound, and stakes are raised even greater as Alucard’s master plan to destroy the Earth is unveiled.
While only book four in a six book series, Chaos serves as a natural conclusion to the primary storyline in The Lost Books. Originally conceived as a six-book series, it was initially shortened to a four book series, with the first two installments released in January 2008 and the latter two in May 2008. The series was eventually re-expanded to six, but for all practical purposes the single story that the first four Lost Books seeks to tell is finished in Chaos. Dekker handles the conclusion well, again diving into deep themes and thought-provoking plot twists. For fans of the Books of History Chronicles he offers even more tie-ins and fleshes out the mythos even more.
Chaos is a bit too fast-paced—a lot happens without a lot of explanation—but such is the nature of YA fiction. As in Renegade, Dekker employs humor well, yet gives a stark and dark portrayal of what the future—our future—might be like. The portrayal of redemption and the infestation of evil are again done masterfully. Dekker even manages to lay the foundations for a standalone story called Immanuel’s Veins. All in all, Chaos—and the first four Lost Books in general—are quite entertaining and a must-read for the Dekker fan. But it’s not quite the end, for when Johnis returns to his own world, he will discover just how much things have changed.