Also by this author: The Promise, The Drummer Boy, Sinner, Green, The Dream Traveler's Quest, Into the Book of Light, The Curse of Shadownman, The Garden and the Serpent, The Final Judgment, Millie Maven and the Bronze Medallion
Published by Thomas Nelson on March 13, 2006
Genres: Fiction, Christian, Horror
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A mind-bending supernatural thriller from the creators of This Present Darkness and Saint.
Frank Peretti and Ted Dekker—two of the most acclaimed writers of supernatural thrillers—have joined forces for the first time to craft a story unlike any you've ever read. Enter House—where you'll find yourself thrown into a killer's deadly game in which the only way to win is to lose . . . and the only way out is in.
The stakes of the game become clear when a tin can is tossed into the house with rules scrawled on it. Rules that only a madman—or worse—could have written. Rules that make no sense yet must be followed.
One game. Seven players. Three rules. Game ends at dawn.
Book Review & Content Guide
House
by Frank Peretti & Ted Dekker
It was a collaboration between the established trailblazer nearing the end of his career and the young, idealistic upstart whose recent work followed in his footsteps. Theoretically, it was a no-brainer: put the top two Christian supernatural horror writers together and let them work their magic. But in reality, the story of House’s journey to print is almost as much of a disaster as the book is itself.
Frank Peretti was the established star, having basically invented Christian supernatural horror in the mid-1980s with This Present Darkness. In that novel, Peretti took a rather anthropomorphic and medieval view of demons, analogizing supernatural warfare as something that looks pretty close to actual warfare, and contributing to the “Satanic Panic” of the 1980s. It was a blockbuster at the time, but has aged horribly—thematically and theologically—and isn’t well written at all. Peretti’s writing would improve, but his overwrought and overwritten portrayals of the demonic would continue to be a core element of his writing. In 2006, Peretti’s career was coming to an end. Dealing with declining books sales (and declining health), House was an attempt to revitalize Peretti’s career by attaching his name to a new, rising star.
Ted Dekker was the up-and-coming star of the Christian Bookseller’s Association. He’d won his first Christy Award for his novel Thr3e (2003), then released a suspense fantasy trilogy retelling redemptive history (The Circle Trilogy, 2004) that really launched his career into the stratosphere. While Dekker’s novels had started out more in line with typical Christian fiction of the day, his popularity had allowed him to pull an old novel out of his drawer called Showdown (2005)—and that’s when the comparison to Peretti began. However the collaboration came about, it seemed like a perfect match. Each author brought something to the table the other needed.
Unfortunately, the result was this novel. The core of the story is serviceable. The titular house is a representation of the human soul dealing with its sins and flaws. It’s a purgatory of sorts, though the Protestant authors would never say as much. Dekker and Peretti, in an attempt to create an aura of mystery, spend most of the book without explaining that theme, playing the story up as straight horror. It’s in holding their cards too close to their chest that they miss out. The driving force of the story is never obvious. The spiritual theme is supposed to be a twist, but House lacks the appropriate foreshadowing to make the twist work. Instead, the story’s Jesus character is left to explain everything as exposition near the end.
“We’ve been fighting our own hearts?”
“No,” Susan said. “The evil in your hearts.”
“The ultimate haunted house,” Jack said.
So, yes—spoilers, I guess—the whole story is a metaphor for four people coming to terms with the evil in their hearts and their need for salvation. The problem is that, without the authors almost breaking the fourth wall to say that directly you’d never know that. There’s a lot that goes on in the story, it’s clear something supernatural is afoot, but is it a serial killer story about Barsidious White/The Tin Man? Is it about demons named Betty, Stewart, and Pete personifying elements of past sin? It’s almost like there are two stories going—two stories by two different authors.
And there’s good reason for that. Peretti and Dekker never seem to well establish their story. For those familiar with their work, you can see which elements are Dekker’s and which are Peretti’s, but almost nothing seems theirs. Erin Healy, their editor for this book, was left to cobble together two very different vision into a completed manuscript and it’s a testament to her skill that the book reads as well as it does. The divisions were so sharp that Peretti’s vision for the story’s conclusion, while Dekker’s ending was used in the (equally bad for different reasons) feature film.
Dekker was in the middle of what has now become called The Books of History Chronicles. During that time period 2004-2010ish, nearly every book had some connection to the shared universe of the Circle Trilogy. Dekker wanted the villain, Barsidious White, to play a larger role—and wanted White connected to the villains Marsuvees Black (from Showdown) and Sterling Red (from Skin). (And see how these three villains would be named Black, Red, and White, mimicking the titles of The Circle Trilogy?) Peretti wanted to focus on the demonic angle.
In the end, the story reads more like a Peretti novel, but, then again, I’m probably biased because I have a less favorable view of Peretti. Suffice it to say that this story didn’t work for either author. Peretti’s career nearly ended after it. Dekker’s career continued to soar, but it marked the end (so far) of any interest in turning his books into films.
If you want to see what Dekker’s version of the book would have been, you don’t have to look any further than Skin, also released in 2006. The parallels are astounding: Four disagreeable individuals who argue a lot are trapped in a supernatural location while being pursued by a serial killer and the whole thing ends up being a metaphor for addressing past sin/trauma. Both books even start with one of the protagonists getting into a car wreck. Not that Skin ends up being much better, but it is at least Dekker’s vision, which is superior to Peretti’s.
Looking at the endorsement pages on the inside of the book—where you’d expect some other top names in Christian fiction or well-known reviewing organizations would be featured—you instead see a random newspaper in West Virginia, a Blogspot blog with 100 followers, and a couple other random websites. That’s a pretty good sign right there. They couldn’t find any big-name publication or author to lend an endorsement. Even the endorsement on the cover avoids mentioning the book, only saying that Dekker and Peretti’s “collaboration is as big of a deal as Tom Clancy and Clive Cussler getting together.” I feel like, from the beginning, everybody involved knew this story just didn’t work and it got put out there anyway, because, hey, that’s business, baby.
Character bios and the content guide below contain plot spoilers — click “Show Spoiler” to reveal them.
Characters
Main Characters
Jack Singleton
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A novelist from Tuscaloosa, Alabama, driving with his estranged wife to a counseling session when they’re diverted onto a fatal back road. Embittered since the drowning death of their young daughter, Jack spends the night confronting his own guilt and rage, ultimately becoming one of the two survivors whose “light” defeats the house’s evil.
Stephanie Singleton
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Jack’s wife, an aspiring country singer who has coped with their daughter’s death through forced cheerfulness and denial. The house strips away her facade, forcing her to confront her own guilt; she and Jack reconcile and together survive the night.
Randy Messarue
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A wealthy, controlling hotel-chain CEO traveling with his girlfriend Leslie. His self-interest curdles into outright cruelty as the ordeal progresses; he ultimately murders Leslie in an effort to save himself and is killed by White.
Leslie Taylor
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A psychology professor and Randy’s girlfriend, who tries to intellectualize and manage the horrors around her using her clinical training. The house exposes deep wounds from childhood abuse, and she is stabbed to death by Randy.
Susan
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A mysterious, seemingly thirteen-year-old girl already trapped in the house’s basement when the others arrive. She repeatedly guides and protects the group and is ultimately revealed to be an angelic, Christ-like figure whose sacrificial death saves Jack and Stephanie.
Barsidious White (“Tin Man”)
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A masked serial killer who lures travelers to the house and forces them to play a deadly psychological “game.” He murders and impersonates Highway Patrolman Morton Lawdale for most of the novel — first as the officer who redirects Jack and Stephanie onto the fatal road, then later as their apparent rescuer inside the house — before being unmasked.
Minor Characters
Betty
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The heavyset, unsettling proprietress of the Wayside Inn, who alternately threatens and manipulates the guests alongside her husband and son; complicit with White.
Stewart
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Betty’s brutal, Bible-quoting husband, who terrorizes the guests with a shotgun and belt and insists they are all “guilty as sin.”
Pete
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Betty and Stewart’s physically powerful but mentally childlike adult son, who becomes fixated on Leslie, and later Stephanie, as a potential “wife” and holds them captive in his basement lair.
Melissa Singleton
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Jack and Stephanie’s young daughter, who drowned in an ice-skating accident roughly a year before the story begins; her death and its aftermath haunt both parents throughout the novel.
Morton Lawdale
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The real Alabama highway patrolman, murdered off-page by White, who steals his cruiser, uniform, and identity in order to have “enough players” for his game.
Geographical Locations
Alabama — The state in which the entire novel takes place.
The Wayside Inn — The isolated house where nearly the entire story is set.
Highway 82 — The road Jack and Stephanie were originally meant to travel.
Highway 5 — The road they mistakenly end up on, leading them toward the Wayside Inn.
Genres
Christian Fiction
Thriller / Suspense
Supernatural / Paranormal
Mystery
Fiction
Content Guide
1. Sex & Nudity
2/10 · Mild
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No sex scenes or nudity are depicted. Content is limited to a character leering with open lust at two women, crude innuendo and mocking remarks about a character’s sexual history, a few affectionate (non-sexual) kisses, and non-graphic dialogue referencing a character’s history of childhood sexual abuse and adult promiscuity, discussed only as backstory and never shown.
2. Violence & Gore
8/10 · Severe
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Violence is constant from the first chapter on: multiple on-page deaths by shotgun, ax, stabbing, and drowning (including two named characters); a dinner scene with worm-infested food; a bound woman tortured with thrown darts; repeated blunt-force trauma described in physical detail; and large-scale violent hallucination sequences. Supernatural “gore” (black smoke in place of blood) softens some scenes, but many deaths are depicted in ordinary graphic terms.
3. Profanity
2/10 · Mild
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Printed profanity is light — mild words like “hell,” “crap,” and “whore” appear a handful of times in dialogue. Stronger cursing is referenced (a character “swore” or let out “a stream of profanity”) but never spelled out on the page. No strong profanities appear in the text.
4. Alcohol, Drugs & Smoking
1/10 · Mild
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Minimal throughout: a character carries a lighter for “smoking friends” but is never shown smoking; no alcohol is consumed on-page; “pickled” (slang for drunk) is used once, figuratively. The main notable instance is a rotten food mixture forced on two captives that is described as “laced with a hallucinogen” — a horror device rather than recreational use.
5. Frightening & Intense Scenes
9/10 · Severe
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The dominant register of the book: a sustained home-invasion premise with a masked killer hunting the characters through a shifting, labyrinthine house under a “kill or be killed by dawn” deadline; a trusted rescuer revealed to be the killer in disguise; hallucinatory doubles, black fog, and a house that seems alive; prolonged psychological torment and forced “choose who dies” ultimatums; emotionally heavy grief material around a toddler’s drowning death; and a climactic threat of being burned alive.
All content above is drawn solely from the text of the novel.